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		<title>Adobe Fireworks Extensions from johndunning.com/fireworks</title>
		<link>http://johndunning.com/fireworks</link>
		<description>These Adobe Fireworks extensions are mainly productivity enhancement tools. They won't help you make better-looking pictures; rather, they'll help you use Fireworks more efficiently. And if you're an extension developer yourself, some of them will help you build your own commands and Flash panels. Download them all for free!</description>
		<copyright>Copyright 2010 John Dunning</copyright>
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			<link>http://johndunning.com/fireworks</link>
			<title>Adobe Fireworks Extensions from johndunning.com/fireworks</title>
			<url>http://johndunning.com/fireworks/images/fire-icon.gif</url>
			<description>Get the latest Adobe Fireworks extensions</description>
			<height>155</height>
			<width>107</width>
		</image>
		<lastBuildDate>Thu, 17 May 2012 08:34:56 -0700</lastBuildDate>

		<item>
			<title>Greeked Text</title>
			<link>http://johndunning.com/fireworks/about/GreekedText</link>
			<description><![CDATA[
				<img src="http://johndunning.com/fireworks/inc/GreekedText.png" style="display: block; margin-bottom: 1em;">
				<p>When creating wireframes, it's often useful to suggest the presence of text without using actual words, which can distract the viewer from the overall layout.  Even "lorem ipsum" dummy text requires the selection of a typeface and size, which may be too much detail for the mockup.  In hand-drawn mockups (does anyone still draw by hand?) you could use a marker to draw lines of different lengths to suggest text, but this effect has always been a pain to create with software.  The Greeked Text auto shape makes it easy. 
				<a href="http://johndunning.com/fireworks/about/GreekedText">more...</a></p>
				<p><a href="http://johndunning.com/fireworks/mxp/GreekedText">Download 1.1.0</a></p>
			]]></description>
			<pubDate>Mon, 14 May 2012 18:45:48 -0700</pubDate>
			<guid>http://johndunning.com/fireworks/about/GreekedText/1.1.0</guid>
		</item>

		<item>
			<title>Fireworks Console</title>
			<link>http://johndunning.com/fireworks/about/FWConsole</link>
			<description><![CDATA[
				<img src="http://johndunning.com/fireworks/inc/FWConsole.png" style="display: block; margin-bottom: 1em;">
				<p>The Fireworks Console simplifies the process of learning the JavaScript API considerably.  Instead of writing and running an entire command, you can simply type code snippets into a panel and immediately see the output.  It's a little like having a command line prompt for Fireworks.  You can also use the console to debug and trace your own .jsf commands and Flash panels. <br>
<br>
This panel will be of interest only to developers of Fireworks extensions. 
				<a href="http://johndunning.com/fireworks/about/FWConsole">more...</a></p>
				<p><a href="http://johndunning.com/fireworks/mxp/FWConsole">Download 0.4.0</a></p>
			]]></description>
			<pubDate>Fri, 11 May 2012 12:53:25 -0700</pubDate>
			<guid>http://johndunning.com/fireworks/about/FWConsole/0.4.0</guid>
		</item>

		<item>
			<title>JSML Panel</title>
			<link>http://johndunning.com/fireworks/about/JSMLPanel</link>
			<description><![CDATA[
				<img src="http://johndunning.com/fireworks/inc/JSMLPanel.png" style="display: block; margin-bottom: 1em;">
				<p>For you Fireworks developers out there who like to sling JavaScript but aren't down with Flash, or just don't want to deal with the overhead of building a SWF for a simple panel, the JSML Panel library can help.  It's a combination of JS and Flex 3 that lets you create a Flash panel using just JavaScript, so you can build a fully functional Fireworks panel with nothing more than a text editor. For non-developers, this extension won't be very useful. 
				<a href="http://johndunning.com/fireworks/about/JSMLPanel">more...</a></p>
				<p><a href="http://johndunning.com/fireworks/mxp/JSMLPanel">Download 0.2.1</a></p>
			]]></description>
			<pubDate>Thu, 10 May 2012 22:21:38 -0700</pubDate>
			<guid>http://johndunning.com/fireworks/about/JSMLPanel/0.2.1</guid>
		</item>

		<item>
			<title>Export Selection</title>
			<link>http://johndunning.com/fireworks/about/ExportSelection</link>
			<description><![CDATA[
				<img src="http://johndunning.com/fireworks/inc/ExportSelection.png" style="display: block; margin-bottom: 1em;">
				<p>If you have a complicated document and want to export individual elements from it, using slices often doesn't work.  The elements you want to export may overlap, or you may want to prevent the background pixels from appearing in the exported images.  Your only choice is to either hide every other element and then export the document, or else copy each element to its own document, and then export that.  The Export Selection commands make this process much more convenient. 
				<a href="http://johndunning.com/fireworks/about/ExportSelection">more...</a></p>
				<p><a href="http://johndunning.com/fireworks/mxp/ExportSelection">Download 0.2.2</a></p>
			]]></description>
			<pubDate>Wed, 09 May 2012 11:01:43 -0700</pubDate>
			<guid>http://johndunning.com/fireworks/about/ExportSelection/0.2.2</guid>
		</item>

		<item>
			<title>Paste In Place</title>
			<link>http://johndunning.com/fireworks/about/PasteInPlace</link>
			<description><![CDATA[
				<p>"Paste In Place" is an update to a classic Kleanthis Economou command.  It lets you quickly replace a bunch of existing elements with a different element, without having to carefully position each one.  Simply copy the replacement to the clipboard, select the elements you want to replace, and run this command.  The clipboard contents will be inserted at the same XY position, layer, and group level as the selected elements. 
				<a href="http://johndunning.com/fireworks/about/PasteInPlace">more...</a></p>
				<p><a href="http://johndunning.com/fireworks/mxp/PasteInPlace">Download 1.2.2</a></p>
			]]></description>
			<pubDate>Mon, 30 Apr 2012 20:15:19 -0700</pubDate>
			<guid>http://johndunning.com/fireworks/about/PasteInPlace/1.2.2</guid>
		</item>

		<item>
			<title>QuickClips</title>
			<link>http://johndunning.com/fireworks/about/QuickClips</link>
			<description><![CDATA[
				<p>The QuickClips extension makes it easy to quickly insert frequently used elements into your document, such as icons, background graphics, blocks of text, etc.  When you save a new clip, it will become available from the Commands > QuickClips submenu.  Selecting a saved clip will insert it into the current layer of the current document. 
				<a href="http://johndunning.com/fireworks/about/QuickClips">more...</a></p>
				<p><a href="http://johndunning.com/fireworks/mxp/QuickClips">Download 0.2.1</a></p>
			]]></description>
			<pubDate>Mon, 30 Apr 2012 18:48:48 -0700</pubDate>
			<guid>http://johndunning.com/fireworks/about/QuickClips/0.2.1</guid>
		</item>

		<item>
			<title>Linked Images</title>
			<link>http://johndunning.com/fireworks/about/LinkedImages</link>
			<description><![CDATA[
				<img src="http://johndunning.com/fireworks/inc/LinkedImages.png" style="display: block; margin-bottom: 1em;">
				<p>When you import an image into a Fireworks document, Fireworks doesn't maintain any link between the source file and the bitmap element in the document.  If the source file changes, you'll need to find it, re-import it and then delete the previous image in the document.  The Linked Images extension makes this process a little easier, providing a sort of poor-man's smart object for Fireworks. 
				<a href="http://johndunning.com/fireworks/about/LinkedImages">more...</a></p>
				<p><a href="http://johndunning.com/fireworks/mxp/LinkedImages">Download 1.0.0</a></p>
			]]></description>
			<pubDate>Mon, 30 Apr 2012 14:28:04 -0700</pubDate>
			<guid>http://johndunning.com/fireworks/about/LinkedImages/1.0.0</guid>
		</item>

		<item>
			<title>Placeholder</title>
			<link>http://johndunning.com/fireworks/about/Placeholder</link>
			<description><![CDATA[
				<img src="http://johndunning.com/fireworks/inc/Placeholder.png" style="display: block; margin-bottom: 1em;">
				<p>When creating sketches and early mockups, it's often useful to draw image placeholders instead of including actual photos, icons, ads, etc. in the layout.  The Placeholder auto shape makes this a snap. 
				<a href="http://johndunning.com/fireworks/about/Placeholder">more...</a></p>
				<p><a href="http://johndunning.com/fireworks/mxp/Placeholder">Download 0.3.1</a></p>
			]]></description>
			<pubDate>Thu, 19 Apr 2012 18:28:58 -0700</pubDate>
			<guid>http://johndunning.com/fireworks/about/Placeholder/0.3.1</guid>
		</item>

		<item>
			<title>Edge</title>
			<link>http://johndunning.com/fireworks/about/Edge</link>
			<description><![CDATA[
				<img src="http://johndunning.com/fireworks/inc/Edge.png" style="display: block; margin-bottom: 1em;">
				<p>Fireworks is a great tool for building and laying out the elements of an Edge animation, but until now you've had to manually export individual images and then recreate your layout in Edge.  The Export to Edge command will do this for you, exporting your Fireworks document to HTML and JS files that can be opened by Adobe Edge.  All of the elements on the first state of the first page of the current document will appear in Edge with the same size, location, color, etc. that they have in Fireworks. 
				<a href="http://johndunning.com/fireworks/about/Edge">more...</a></p>
				<p><a href="http://johndunning.com/fireworks/mxp/Edge">Download 0.2.0</a></p>
			]]></description>
			<pubDate>Wed, 18 Apr 2012 11:06:54 -0700</pubDate>
			<guid>http://johndunning.com/fireworks/about/Edge/0.2.0</guid>
		</item>

		<item>
			<title>Frame and Layer Utilities</title>
			<link>http://johndunning.com/fireworks/about/FrameLayerUtils</link>
			<description><![CDATA[
				<p>Working with lots of frames and layers can be tedious, because many frame and layer menu commands that you perform over and over again don't have keyboard shortcuts.  And other actions, like hiding a layer on every frame, aren't supported at all by Fireworks' built-in tools. The scripts in this extension are intended to remedy this situation.  
				<a href="http://johndunning.com/fireworks/about/FrameLayerUtils">more...</a></p>
				<p><a href="http://johndunning.com/fireworks/mxp/FrameLayerUtils">Download 1.1.3</a></p>
			]]></description>
			<pubDate>Fri, 23 Mar 2012 18:24:43 -0700</pubDate>
			<guid>http://johndunning.com/fireworks/about/FrameLayerUtils/1.1.3</guid>
		</item>

		<item>
			<title>Toggle Symbol Edit Mode</title>
			<link>http://johndunning.com/fireworks/about/EditSymbol</link>
			<description><![CDATA[
				<p>Annoyingly, Fireworks has never offered a keyboard shortcut for editing a symbol or exiting edit mode once you were in it.  This command does just that: it enters edit mode if you've selected a symbol or exits exit mode if you're already editing a symbol.  Assign a keyboard shortcut to quickly jump in and out of symbol edit mode. 
				<a href="http://johndunning.com/fireworks/about/EditSymbol">more...</a></p>
				<p><a href="http://johndunning.com/fireworks/mxp/EditSymbol">Download 0.1.0</a></p>
			]]></description>
			<pubDate>Sun, 16 Oct 2011 13:35:48 -0700</pubDate>
			<guid>http://johndunning.com/fireworks/about/EditSymbol/0.1.0</guid>
		</item>

		<item>
			<title>Adjust 9-Slice</title>
			<link>http://johndunning.com/fireworks/about/Adjust9Slice</link>
			<description><![CDATA[
				<img src="http://johndunning.com/fireworks/inc/Adjust9Slice.png" style="display: block; margin-bottom: 1em;">
				<p>Tweaking the 9-slice guides in a symbol can be a pain, since you have to keep going into symbol editing mode to make a change, and then back out to the canvas to see the effect on the symbol instances.  The Adjust 9-Slice panel lets you move the guides while seeing the effects in realtime. 
				<a href="http://johndunning.com/fireworks/about/Adjust9Slice">more...</a></p>
				<p><a href="http://johndunning.com/fireworks/mxp/Adjust9Slice">Download 0.1.1</a></p>
			]]></description>
			<pubDate>Sun, 25 Sep 2011 13:43:57 -0700</pubDate>
			<guid>http://johndunning.com/fireworks/about/Adjust9Slice/0.1.1</guid>
		</item>

		<item>
			<title>Create Symbol From States</title>
			<link>http://johndunning.com/fireworks/about/StateSymbol</link>
			<description><![CDATA[
				<p>Rich symbols are a powerful feature of Fireworks, but creating them is a fairly complicated process.  The Create Symbol From States command lets you create basic rich symbols in one step with no scripting. 
				<a href="http://johndunning.com/fireworks/about/StateSymbol">more...</a></p>
				<p><a href="http://johndunning.com/fireworks/mxp/StateSymbol">Download 0.2.0</a></p>
			]]></description>
			<pubDate>Mon, 05 Sep 2011 18:12:08 -0700</pubDate>
			<guid>http://johndunning.com/fireworks/about/StateSymbol/0.2.0</guid>
		</item>

		<item>
			<title>QuickFire</title>
			<link>http://johndunning.com/fireworks/about/QuickFire</link>
			<description><![CDATA[
				<img src="http://johndunning.com/fireworks/inc/QuickFire.png" style="display: block; margin-bottom: 1em;">
				<p>QuickFire is essentially Quicksilver for Fireworks.  While it's easy to add a keyboard shortcut for your most-used commands, accessing the others still requires clicking through the Commands menu.  QuickFire makes accessing these commands much easier: just launch QuickFire (with a keyboard shortcut, of course), start typing part of the command's name, then hit enter to run the matched command.  Quick 'n' easy.  You can even type the names of auto shapes or symbols from the Common Library to quickly insert them into your document.  
				<a href="http://johndunning.com/fireworks/about/QuickFire">more...</a></p>
				<p><a href="http://johndunning.com/fireworks/mxp/QuickFire">Download 0.6.1</a></p>
			]]></description>
			<pubDate>Sat, 20 Aug 2011 19:14:41 -0700</pubDate>
			<guid>http://johndunning.com/fireworks/about/QuickFire/0.6.1</guid>
		</item>

		<item>
			<title>Commands</title>
			<link>http://johndunning.com/fireworks/about/Commands</link>
			<description><![CDATA[
				<img src="http://johndunning.com/fireworks/inc/Commands.png" style="display: block; margin-bottom: 1em;">
				<p>The Commands panel provides quick access to your favorite Fireworks commands, panels, symbols, auto shapes, textures and patterns.  While keyboard shortcuts are useful, you may not want to create a shortcut for every command you use frequently, and the Common Library and Shapes panels don't provide any shortcuts at all.  With the Commands panel, you can create a set of toolbar buttons for your frequently used commands and assets so that they're always right at hand. 
				<a href="http://johndunning.com/fireworks/about/Commands">more...</a></p>
				<p><a href="http://johndunning.com/fireworks/mxp/Commands">Download 2.1.0</a></p>
			]]></description>
			<pubDate>Sat, 13 Aug 2011 20:17:41 -0700</pubDate>
			<guid>http://johndunning.com/fireworks/about/Commands/2.1.0</guid>
		</item>


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